cloud lightning stellaris. They don't exist in my designer. cloud lightning stellaris

 
 They don't exist in my designercloud lightning stellaris  They are supposed to be L sized weapons but they don't appear as an option for that slot

I think they should add a stun ability to cloud lightning. 25) Has Discovery Traditions Tradition (×0. A destroyer with lightning cloud and two s disruptors is a good, solid build. Look up their compositions, and the tips against a specific FE here. so i had a 2. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. EDIT - I stand corrected as noted below. Legacy Wikis. Crypto© Valve Corporation. If not 3 stuns with the first one activating. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Corrupted Avatar. The 10% tile booster is. Really helps winning. ago. 1. the. Go to Stellaris r/Stellaris • by CopperChem. It’s a void cloud that moves around the map. Megastructures are colossal constructions. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. A lot better to skip shields entirely. using it now. However when I go in the ship designer they are not available as an option. I like playing with penetration weapons for thematic. Stellaris Dev Diary #314 - Pi in the Sky Ideas. 1. 报警机器人 于6年前 修改了 此页面。. Haha Cloud lightning go Zap : r/Stellaris. 3. . 1. They don't exist in my designer. However when I go in the ship designer they are not available as an option. It is cheap, effective, and is good against literally everything until you. I researched cloud lightning conduits in my latest game. Advanced shields require Strategic Resource to make. 7 Verne was just released, I noticed that in all of the new games, alien civilizations would spawn much closer to me than before, even though I set empire placement to random and not cluster. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. They are supposed to be L sized weapons but they don't appear as an option for that slot. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Each one has a deposit of 6 Society. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. I can't seem for the life of me figure out what this outcome does beside just EXIST. 1 beta][d173] Cloud Lightning not working Game Version [2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 2 Running out of Time. Cloud Lightning Conduits. That means you will lose at least one ship per engagement unless this weapon misses, which is unlikely if you have anything bigger than a destroyer. The arc emitter has ~2/3 the DPS and the same range as its alternatives, although it lacks damage. ", you'll probably have to scroll a bit to side now, but at some point you should before reaching the edge see the top of another window with the rewards shown. Maybe up to 3. They ignore both shields and armor and deal base damage directly to the hull. nor for any other slot for that matter. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor imaging in super. Stellaris. Stellaris Dev Diary #318 -. Their ships have no armour. Access to cloud lightning is well worth going to war over border access if you're already set on arc emitters. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. Stellaris Real-time strategy Strategy video game Gaming. Plasma is good, but it should also be paired with kinetic weapons. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. They need to be cheap and numerous, not tough. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 202. 1 comment. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. The star itself always has a deposit of 6 physics. They ignore both shields and armor and deal base damage directly to the hull. I researched cloud lightning conduits in my latest game. e. And while their. ago. Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. They are supposed to be L sized weapons but they don't appear as an option for that slot. CryptoStellaris Wiki Active Wikis. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Early game exploring is key for an empire to start growing rapidly, however. Can fit into Extra-Large slots; 10. Make it so a ship hit can be stunned for 1 day. Stellaris Dev Diary #312 - 3. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. ago. 0 savegame and a brand. Unfortunately, after researching it for ten years. I'm 200 hrs in and only now learning this. 0) Number of years since game start is greater. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. Corvettes swarms are good. Shields can be stacked higher than armour. the. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks. Hi, so I understand tracking and evasion fairly well enough but I need others to give input on this if they know for certain because the Arc emitter…Sounds like one of the occasional storms that run through a Galaxy. The Drain, for instance, is only marginally better than red lasers, but at least it works at a long range for. This gives you time to send your own armies to take the planet back. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. I always heard that if you put disruptors, you should only put disruptors. If you see that your enemy has lots of shields and your other ships have weapons that deal lower damage to shields, Mega Cannons might be a better choice. EulersApprentice • 1 yr. . They are supposed to be L sized weapons but they don't appear as an option for that slot. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Battleship meta would be giga cannon + neutron launchers or arc emitter + cloud lightning. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. Now I'm onto Titans, and except for these cloud lightning things there's no weapons that pierce shields. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. nor for any other slot for that matter. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. In stellaris 2. The other main weapon loadout is Neutron Launches with a Giga Cannon. CL 12dmg per day 100% accuracy 30% tracking. Corvettes are still good and usually becomes Torpedos + Disruptors. I researched cloud lightning conduits in my latest game. At the start of the game, no empire knows anything about the universe beyond their home system. They are supposed to be L sized weapons but they don't appear as an option for that slot. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. . Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. The engagement range difference between. 花费:17. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…so i had a 2. May 17, 2022 @ 5:41am ye it's great tech, I wish you could get it otherwise or that void clouds were more common. Supposed to be good for hull attack (100% penetration both shield. 5k. However when I go in the ship designer they are not available as an option. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I play on console, and I think we’re on 2. 雷云导线 (Cloud Lightning Conduits) 解锁:在鼠标浮层中查看. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. I researched cloud lightnings because it seems. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. so i had a 2. If I recall correctly, they are more likely to spawn in Black Hole systems (at least, there are a couple prescripted Black Hole systems that have Void Cloud guardians). To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. Also, the void cloud lightning is better. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Hi all, In my most recent game, I had already researched and deployed Cloud Lightning to my ships for several years. Think like a space Protoss Archon. The engagement range difference between Artillery and Line has no real effect; ships will always drift closer together than their actual engagement range, so yes your Cloud Lightning will fire just fine. 2. However when I go in the ship designer they are not available as an option. However when I go in the ship designer they are not available as an option. The cloud lightning bug seems to exist only in the 2. anyone else agree?Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. The more you can roll the dice the less punitive a mistake will be. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). 3 beta 2, and it feels like an old event which happened back in 1. • 1 yr. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. nor for any other slot for that matter. This happened to be wrong. However when I go in the ship designer they are not available as an option. Large. I researched cloud lightning conduits in my latest game. A primitive civilization. Admirals. If an inhabited planet falls to a Prethoryn invasion, the infestation process will not be complete until the Scourge has devoured the planet's entire population. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and. Component. Void clouds are not organic, neither are crystals. It can then be stunned up to x times totaly in any specific engagement. Stellaris Real-time strategy Strategy video game Gaming. Component. The Cloud Lightning was a solid contributor to overall DPS of the fleet. 6 combat rebalance update. Arc emmiters, and cloud lightning. ) Actually, there's one good feature on the smaller bypass weapons: they're absurdly accurate, so they'll make damage stick against corvettes. Particular_Jicama_97. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Void Clouds are all shield and hull. Reply More posts you may like. And Cloud Lightning is the perfect primary weapon to put on an artillery destroyer, as the need to be in close range for the ship's smaller guns negates Cloud Lightning's only other major drawback. . The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Maybe up to 3. (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. Language: English&中文. I went back to modify a design…天云闪电 Cloud Lightning. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. so i had a 2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Focused Cloud Lightning. 0) Number of years since game start is greater than 10 (×2. YOU CAN USE Cloud lightning Instead of To be able to see. At that point you can do whatever you like, because their large slot means they can mod out to combat pretty much literally anything - stick neutron launchers in for Prethoryn, KA for Unbidden, cloud lightning for Contingency. so no reverse engineering. so i had a 2. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. Cloud Lightning is currently bugged and wont appera in ship designer. BETA: Shield Hardening. Description Discussions 0 Comments 6 Change Notes . Either way definitely have a titan in your fleet the auras are too valuable. 5 Stellaris Tech Id List – J to P. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. I like playing with penetration weapons for thematic. that weapon requires plasma weapons to research. 2. Go to Stellaris r/Stellaris • by Morcalvin. Glitch with Cloud Lightning and Ameoba Ship. Using Strike Craft against the Contingency is a question of whether you have enough of your own to overwhelm their strike craft and PD. Cloud Lightning: at first glance this looks like a miniature Focused Arc Emitter, but if you carefully analyze its stats you'll realize it has very different properties. They don't exist in my designer. However, it is a 100% guaranteed discovery of cloud lightning tech, which can be incredibly useful against FE/AE & the Contingency. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. Subscribe to downloadExtra Ship Components 2. . The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I wonder if it's related. They don't exist in my designer. Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…A list of powerful strategy, tips and tactics to ensure your dominance of the galaxy in Stellaris. Technically true, but the math isn't intuitive. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. . Open menu Open navigation Go to Reddit Home. I researched cloud lightning conduits in my latest game. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. They don't exist in my designer. If not 3 stuns with the first one activating. I researched cloud lightning conduits in my latest game. Example 200 Naval Capacity Fleet:Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. Apr 5, 2023. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs. It can then be stunned up to x times totaly in any specific engagement. Be it just my bad RNG with Void Clouds, I…I think there's an icon at the bottom that lists system effects if you're in the nebula. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. They are supposed to be L sized weapons but they don't appear as an option for that slot. . 1 updated. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. Admirals. nor for any other slot for that matter. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. . All rights reserved. 天云闪电的升级版,与原版平衡。. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I like playing with penetration weapons for thematic. Battleships with arc lightning XL and cloud lightning for every other weapon. Ironically, it seems to me while playing a Mil. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). In Stellaris "It depends" is very much the thing. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. I researched cloud lightning conduits in my latest game. . 6, but the bug occurred after the 2. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. Access to cloud lightning is well worth going to war over border. In general you want something that penetrates both armor and shields here. Focused Arc Emitter+Cloud lightning. It can then be stunned up to x times totaly in any specific engagement. Business, Economics, and Finance. Void clouds are not organic. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I think they should add a stun ability to cloud lightning. Language: English&中文. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. If you do this, all your S and M slots should be filled with Disruptors, your L slots with Cloud Lightning Conduits, and X slots with Focused Arc Emitters (Titans still have to use their titan laser though, which sucks but it does enough damage to oneshot most ships that it hits). Miners = Lvl1 drives and mining beams (useful up to Lvl 3 lasers) Amoeba = armour regen aux and amoeba fighters (useful up to Lvl 3 fighters) Void cloud = lightning arc (L slot weapon, marginal use if going full disruptor beams) #1. so i had a 2. Nov 16, 2023Cloud Lightning actually fits best on a Cruiser itself, as the Cruiser can use Picket computers (precog being the ideal) granting them much higher Tracking, where a. Stellaris Dev Diary #313 - 3. Hi Paradox, I just want to ask for a small little thing through this post, make a late-game version for cloud lightning, that 100% armor and shield penetration mechanic is a realy interesting thing with 100% hit chance even with low avarage. best decision ever, it chews through everything. I like playing with penetration weapons for thematic. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. Nah. 90% evasion is ~40% better than 80% evasion for example. They don't exist in my designer. Content is available under Attribution-ShareAlike 3. RazorX06 Kinetic • Additional comment actions. © Valve Corporation. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale)Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Focused Cloud Lightning. As a result, the artillery+neutron+giga cannon loadout is better. Crystals salvage = 2 tiers of hull health armour slot. Got this ship "Greased Lightning" from an event in 3. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Destroyers- if you use them, should be built for alpha and to die. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and armor. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 0 unless otherwise noted. Any way to get lightning now?. Cloud Lightning doesn't really have a use case when it comes to optimized weapons loadouts, but they're not "1% of all damage to the hull"-kind of bad so not sure what loadout you were running there. Against some opponents, such as high-tech ships with little tracking, disruptor corvettes are indeed a great option. But when you unlock strike craft, you should just make cruisers with the hangar until you unlock battleship. But, I have no idea for larger ships. Ironically, it seems to me while playing a Mil. Sometimes I use all Cloud Lightning and Palpatine them out of existence. For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice. It's the best weapon in the game. It makes a storm in the system slowing ships and fire rate. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. !!! This is the Stellaris 2. nor for any other slot for that matter. Cloud lightning + arc emitters + disruptors. Tachyon Lance battleships with neutron launchers absolutely shred the scourge. so i had a 2. Nov 9, 2023Is cloud lightening good for anything? Killed some void clouds, now I have Cloud Lightening. Cloud Lightning or rather a research bug So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even. 1 Beacon in the Depth. Pure corvette would be my choice. Same problem seems to exist for amoeba strike craft. 3 This thread is archivedStellaris. Completely non-issue if you have Cloud Lightning. I researched cloud lightning conduits in my latest game. They need to be cheap and numerous, not tough. They are supposed to be L sized weapons but they don't appear as an option for that slot. View this video if you want to lea. Stellaris is a colonization game, 0 micro manage or even anything in. They are supposed to be L sized weapons but they don't appear as an option for that slot. Cloud lightning goes direct to hull. Weapons like the Energy Drain, the different color Shard Throwers, the Lightning Cloud, and the Flagellates. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. However when I go in the ship designer they are not available as an option. the. I like playing with penetration weapons for thematic. Roll the right. However when I go in the ship designer they are not available as an option. 7 Technology List – T to Z. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. but the CL can go through. At the bottom of the prompted message regarded The Dismembered Cloud, where it says "Fascinating. ago. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. the. What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. I believe the feature this post relates to was added in the 2. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Don’t do cloud lightning though. the. It's bottom center next to the system name. edit: Thanks for u/HoloRealism to point. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. EDIT - I stand corrected as noted below. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I think they should add a stun ability to cloud lightning. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. so i had a 2. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. This mod fixes that by having stars each emit their own coloured light using pointlights, and adds a. 400K subscribers in the Stellaris community. I remember a few patches ago certain weapon types weren’t affected by repeatables. They are supposed to be L sized weapons but they don't appear as an option for that slot. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Leviathans are easy. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. Torpedos, instead of countering a fleet composition that no AI opponent used (mono-artillery), are now good against leviathans and as support for fleets that would otherwise struggle against starbases (like mono-disruptor). They are supposed to be L sized weapons but they don't appear as an option for that slot. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. I like playing with penetration weapons for thematic. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. 4 Stellaris Tech Id List – F to I. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Stellaris. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. It's the L slot equivalent, but you only get it from Void Clouds #8. Small. It has much lower damage and range, but very high tracking. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and. So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even exist in my ship designer. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by.